Showing posts with label forge world. Show all posts
Showing posts with label forge world. Show all posts

Sunday, March 20, 2011

ADD Strikes Again: Forgeworld Death Guard WIP

I have slipped into a very Nurgle-y mood lately, so I decided to begin painting my Death Guard. I found it surprisingly hard to pose them well. I don't know if it's just me, but I could not get the arms to fit properly without greenstuffing.

Pixelpusher was kind enough to airbrush the zenithals on them a while back, but they have been sitting in the foam since I got them back, just begging to be painted.

"Charlie in the trees!"
"PARTYIN' PARTYIN' FUN FUN FUN FUN"
"Let's put one of those beefy arms back on him for good measure."

I am very pleased with the colors, Vallejo has such great tones that feel very different from Citadel Paints. As always my painting skills detract from the great forgeworld sculpts, but I could not"not buy" them... So much character and detail, I hope the plastic Plague Marines will have a similar feel when they get updated.

[Editors update]

It's really nice to see these painted. As Boomo said I had them sent to me to do a quick zenital basecoat on them. Why? I take every chance I can to bring out the airbrush. Even doing just basecoats makes you more comfy with the airbrush which equals better paintjobs in the end. 

Zenital highlights is also one of the quickest ways to paint marines – unless you dip them of course – and the end result after a wash or two and quick line-highlights is remarkable. Especially considering that a squad of 10 takes about 3-4hrs in total. 

Don't ask me why I haven't painted my Ultramarines yet. I blame work and the orks!

Here's how they looked when they left my house. Still in the spray booth, which is highly recommended even though we just spray non-toxic acrylics.


A word of advice is to make them a little lighter during the zenital since any wash applied will darken the model. That is if you want to wash the entire figure instead of using spot washes. Both have their use. Plan ahead! :)

Thursday, March 17, 2011

On The Table: Forgeworld Dreadnought

I have Painting ADD, I admit it, and I stand by it. I abandonded Zhufor and the Berzerkers for now and got to painting my Nurgle Dreadnought instead. I was quite scared of painting him, the incredible amount of detail is quite daunting, and I always doubt my painting ability.

The build was quite straight forward with only minimal gapfilling, I have heard that many have had problems with the ForgeWorld Venerables, but I think since this model is quite new, the old issues with the powerplant etc. have been corrected
It was surprisingly well cast, and everything fit without any hassle when the mandatory flash was cut off. The arms are magnetised for hotswapping and weapon destroyed results. The Waist is magnetised too but seems to have gotten stuck after the greenstuff got glued, I don't want to start bending it to much, it is resin after all..

This Far I am pretty pleased with the paint job. After about Six hours I have a lot left though, I have still to decide on how the metal should be done, and I need to go to the hobby store tomorrow to get some paint for the highlights etc.


I also got to working on an objective marker, already finished a "fuel" marker, so now I wanted a "more Dakka" marker


Saturday, September 4, 2010

On the bench: Kommandos!

*sssssch* "We sneaky!!!"
10 kommandos, nob, 2 burnas and Snikrot. Ready to be primed.

Having the cold of the century. Which actually is nice since I've had what I thought was some weird allergic reaction for two weeks. Turns out that the runny nose wasn't the cats, pewter or anything else that's nice. Just a plain old cold.

So inbetween the "lie down in bed feeling sorry for yourself"-sessions I've actually managed to do some hobby related stuff. Like the kommandos!

I love these. Forge World really did an amazing job on the sculpts. The only real snag I encounterd was the nob. He's got a lower right arm that needs to be carefully placed and filed. And even after that you'll need to green stuff the joint. But it's all worth it since it's such an amazing sculpt. It's actually so cool that I hope the people I play against let me use him as Sneekrot, Snikrot's not so evil twin. I got myself Snikrot just in case. But ooooh maaaaan, the nob is so awesome!

The regular kommando heads and backpacks went on the plastic ork boyz without a hitch. Some minor filing and fitting was necessary, but since it's resin you'd be filing away anyways.

Oh, and I was just going to buy the pigment sets from Forge World yesterday. Somehow a bunch of grot tanks found their way into the order. Weird!

(With a little luck I'll have a step-by-step done later next week. A sneak peek of it to the left in the picture.)

Monday, August 9, 2010

Forgeworld Kommandos sprues

Today the big brown van went by my place with a not so big box containing two of the Ork Kommandos sets and Mek Buzzgob! I was set out to do some work today, but I guess I'll have to ooh and aah a little first.

Since Forgeworld can't put up proper pictures of sprues on their website I thought I would do it here. The detail on these is amazing, as usual with the Forgeworld stuff (or at least the stuff I've been in contact with). There's a ton of flash though, not so much on the kommandos, but Buzzgob is 50% flash and 50% mini.

Enough of that. Here's the promised sprue pictures.

Front
Back

The kommandos, painted up (apart from the nob) can be found here: Forgeworld Kommandos done

Friday, July 16, 2010

FW Ork Kommando konvershun set!

This made me really excited. Finally an option for the metal ones. For £15 it's kinda sweet. Assuming you can equip at least 5 AOBR orks with kommando-gear.