Showing posts with label nurgle. Show all posts
Showing posts with label nurgle. Show all posts

Tuesday, June 7, 2011

Quick Review MaxMini Plague Beast

I recently visited the excellent gaming store Fantasia while on a family trip to Umeå. They had a wide selection of games and miniatures, mostly GW products as would be expected but also quite a few of the independent makers of resin and white metal figures, Maxmini, MAS and the like. thumbs up for that! I bought a MAS resin tracked servitor thingy which I gave away and a MaxMini Plague Beast for myself.

"Taken my arms, taken my legs, taken my soul, left me with life in hell!"

I am kinda dissappointed with it actually. It is quite odd to see such quality of sculpting combined with such terrible posing, something that is quite difficult to see when just looking at the blister.
The legs are posed in a way that makes it look like it's floating or balancing on it's tippy toes. The built in bases under the feet are not parallel to the ground, but bent inwards, forcing you to either convert the miniature, "hot bend" the feet or make som kind of custom base to fit the crooked miniature. This is not really obvious while looking at their websites pictures, but it is evident in the preview pictures that was released. I don't know if their master looks like this or if their mold is warped, but I see people around the forums having the same problem.

"WHAT'S IN THE BOOOX?"

On the upside, the parts fit together really well, with almost invisible seams, and the only miscasting was on the strap on the beast's chest, which I could ignore or easily fix with 401 or greenstuff. The details on the skin and face are very crisp, and if you are the converting sort you could easily just buy it for the torso, making your own Varghulf, Chaos Spawn or Daemon, Karanak or similar if you will.
Bubble on the center strap, wouldn't really show when assembled

I will try to bend the legs somewhat to repose and make the feet even before I assemble it, if not, I will probably cut it up for some future project.

Hopefully there will be more frequent updates from now on, me, and Pixel as well to some degree, have had some hobby burnout lately, with this whole GW Leadership fuckup-deal adding to that. Part of me want to boycott them, but I love the IP too much to really quit. I will not be doing the Nid-army that I had planned though, instead I'll save that money for when CSM get their new release in a few years. Fuck it, I have enough unpainted and unbuilt stuff for my army to tide me over.

Sunday, March 20, 2011

ADD Strikes Again: Forgeworld Death Guard WIP

I have slipped into a very Nurgle-y mood lately, so I decided to begin painting my Death Guard. I found it surprisingly hard to pose them well. I don't know if it's just me, but I could not get the arms to fit properly without greenstuffing.

Pixelpusher was kind enough to airbrush the zenithals on them a while back, but they have been sitting in the foam since I got them back, just begging to be painted.

"Charlie in the trees!"
"PARTYIN' PARTYIN' FUN FUN FUN FUN"
"Let's put one of those beefy arms back on him for good measure."

I am very pleased with the colors, Vallejo has such great tones that feel very different from Citadel Paints. As always my painting skills detract from the great forgeworld sculpts, but I could not"not buy" them... So much character and detail, I hope the plastic Plague Marines will have a similar feel when they get updated.

[Editors update]

It's really nice to see these painted. As Boomo said I had them sent to me to do a quick zenital basecoat on them. Why? I take every chance I can to bring out the airbrush. Even doing just basecoats makes you more comfy with the airbrush which equals better paintjobs in the end. 

Zenital highlights is also one of the quickest ways to paint marines – unless you dip them of course – and the end result after a wash or two and quick line-highlights is remarkable. Especially considering that a squad of 10 takes about 3-4hrs in total. 

Don't ask me why I haven't painted my Ultramarines yet. I blame work and the orks!

Here's how they looked when they left my house. Still in the spray booth, which is highly recommended even though we just spray non-toxic acrylics.


A word of advice is to make them a little lighter during the zenital since any wash applied will darken the model. That is if you want to wash the entire figure instead of using spot washes. Both have their use. Plan ahead! :)

Thursday, March 17, 2011

On The Table: Forgeworld Dreadnought

I have Painting ADD, I admit it, and I stand by it. I abandonded Zhufor and the Berzerkers for now and got to painting my Nurgle Dreadnought instead. I was quite scared of painting him, the incredible amount of detail is quite daunting, and I always doubt my painting ability.

The build was quite straight forward with only minimal gapfilling, I have heard that many have had problems with the ForgeWorld Venerables, but I think since this model is quite new, the old issues with the powerplant etc. have been corrected
It was surprisingly well cast, and everything fit without any hassle when the mandatory flash was cut off. The arms are magnetised for hotswapping and weapon destroyed results. The Waist is magnetised too but seems to have gotten stuck after the greenstuff got glued, I don't want to start bending it to much, it is resin after all..

This Far I am pretty pleased with the paint job. After about Six hours I have a lot left though, I have still to decide on how the metal should be done, and I need to go to the hobby store tomorrow to get some paint for the highlights etc.


I also got to working on an objective marker, already finished a "fuel" marker, so now I wanted a "more Dakka" marker